Project Summary & Review - a 'HOW TO' Guide
Below is list of points to consider when reflecting on your work. It is important to provide as much detail as possible and use examples to support your statements:-
*Does the end product match your original intentions?
You should up-load your original brainstorm, sketches, original images, influences to demonstrate the start of your visualisations.
*Is the end product appropriate for your intended audience?
Compare to original ideas, did you change your mind? were you influenced by something new or someone else? Think about who the work is for i.e. Apple iPhone = the client - what type of people use this, age, gender, ethnicity etc. = your audience.
*Discuss the technical aspects of your work and highlight the strengths / areas to develop
Demonstrate your knowledge of the program [P.Shop/Flash/S.Mx] you used & include 'subject terminology' - did you use online tutorials? download fonts/brushes/textures - if so, say how you did this & why, what effect did this have on your work etc. What equipment did you use, d.camera, scanner, pencils, pastels etc.
Discuss the content / style of your work - ideally this should relate to your research
Did you encounter any problems when creating the product? If so how were they resolved?
What have you learnt from this experience?
What skills have been developed throughout this process?
Did you meet the deadline?
Did you have any problems with time management?
Finally...*If you had the opportunity to make this product again would you do anything different? And are you happy with the overall product? What did others say about your work [peers]? Their comments can be stored within your BLOG!
Thursday, 11 June 2009
Project Summary & Evaluation
This applies to a variety of iMedia & Games students - 1st AND 2nd YEARS.
Games Yr1 - U:'s 18 - Digital icons - 67 - Trailer/Storyboard - reflect & upload final images.
iMedia Yr1 - U's 18 - Digital icons - 53 - Graphic Novel/storyboard - reflect & upload final images.
1st years also need to create a SLIDESHOW of all their CONCEPT WORK, SKETCHES, DRAWINGS/ILLUSTRATIONS using a GADGET in their BLOG.
You then need to add FOLLOWERS to invite comments from peers in your group.
Games Yr2 - U:'s 4, 3, 70, 72 & 66 - Final Cut Scene Trailer for New Game for DIGITAL SHOWCASE - upload ALL related images, brainstorm, concept work, art work , 3D models & final renders.
You now need to work on a new POST composing a full evaluation to summarise the whole project from start to fininsh, comparing original intentions to end product etc.
Games Yr1 - U:'s 18 - Digital icons - 67 - Trailer/Storyboard - reflect & upload final images.
iMedia Yr1 - U's 18 - Digital icons - 53 - Graphic Novel/storyboard - reflect & upload final images.
1st years also need to create a SLIDESHOW of all their CONCEPT WORK, SKETCHES, DRAWINGS/ILLUSTRATIONS using a GADGET in their BLOG.
You then need to add FOLLOWERS to invite comments from peers in your group.
Games Yr2 - U:'s 4, 3, 70, 72 & 66 - Final Cut Scene Trailer for New Game for DIGITAL SHOWCASE - upload ALL related images, brainstorm, concept work, art work , 3D models & final renders.
You now need to work on a new POST composing a full evaluation to summarise the whole project from start to fininsh, comparing original intentions to end product etc.
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